Thursday, July 4, 2024

Creativity as expressed in HONR 176 final projects (summer/fall 2023 & spring 2024 edition)

I previously wrote about the creative ways learners in my spring 2020fall 2020spring and fall 2021spring 2022, and summer/fall 2022 and spring 2023 Honors College courses (HONR 296. now HONR 176) exhibited and documented their knowledge and understanding of the course's material. The course title is "Computer Science and Algorithms to Live By." The course final project, in summary, was to create a tangible artifact that recorded their responses to the course’s essential questions, as it related to their chosen major(s) and/or minor(s). In this post, I am showcasing the creativity of nineteen summer 2023, fall 2023, and spring 2024 learners who were willing for me to share their work.

I encourage you to read to the end of this post and click on all the thumbnail images and links to experience the full breadth of how these students understood computer science and algorithms to impact their current and future lives. In the interest of brevity, I have not provided any commentary about them, but rather have provided a brief description and an image or link for you to investigate further. They are listed in random order.


Evan Davis, being an architecture major, created a physical model to connect the ideas of this course to what he learned throughout his first-year studio. This is an example of a study model, which is a 3-D model made using simple materials to help visualize a more complicated idea. Through turning the antenna coming out the top of the computer, the words on the screen shift, revealing answers to all the course's essential questions.

Mang Lian created a slide show that connected architecture to algorithms. It helped him understand what a computer is and how you can see it through architecture as well.
Margaret Manning created a slide show that presented an algorithm of swallowing, and explained how algorithms and computers are related to the job of a speech-language pathologist.
Jenna Mathes created an algorithm that describes the steps needed to diagnose and treat an articulation disorder in a child. This is an extremely long process, but by breaking it down into a multi-step algorithm, she hopes to have simplified it, making it more digestible.

Clara Daugherty created a drawing that was meant to tie in many aspects talked about in class. As a hospitality major, she found it a little difficult but if you sit and look at it long enough, all questions of the course essential questions will be answered.

Abigail Denault, being a journalism major, responded to the course's essential questions in the format of a 12-page booklet, complete with a table of contents and cover.

Amelia Dorsey recorded a video answering questions about how algorithms are related to our lives.
Eli Germain created an infographic that describes ways in which algorithmic thinking can be applied to the strategies of modern board games. It describes four strategies based on algorithms and applies their structures to two popular board games--Catan and Ticket to Ride.
Sarah Olsen wrote a magazine article. In it she stated "Though simple in theory, algorithms and the computers that use them are often far from basic, and while many algorithms are observable in nature, many more are manufactured by humans in order to solve a specific problem."

Megan Pax created a set of art activity and project lesson plans designed for the middle school level that are based on the course's essential question. All components of lesson plans are included, such as objectives, standards, sequences, materials, references, and assessments.

Keegan Fontaine created a brief podcast in which three students discuss the course's essential questions, and how their lives relate to them.
Afton Vanek researched how algorithms will impact the future of art museums, especially with the popularity of artificial intelligence in the 21st century, and presented her responses in the format of an infographic.
Maurianna Manuel created a presentation that compared the widespread use of computer technology to the growing field of nursing and how the two work harmoniously together.

Mar Nester created this video as a crash-course about all of the topics we covered in this course.
Grace Provenzano explored the application of algorithms, math, and technology in an abstract and artistic manner in this video. Using the natural world as inspiration, it analyzes the impact increasing technological advances have made on our daily lives and environment.
Lindsey Thole applied an algorithmic approach to architectural design consisting of a repeating process of extrusion and subdivision.
Brooke Williams drew this picture of a brain, stating that a "brain is a computer that all of us have inside of us."

Lucas Moody  created a remake of a song  called "Can’t Stop Partying" by Weezer ft. Lil Wayne. It wraps up everything that he learned in the course through the lyrics.

Feona Dabson found it amazing and relaxing to make a song. In the lyrics, she highlights the way algorithms occur outside of the electronic world. The need to be efficient, limitations of memory, benefits of relaxation, strategic efforts, emotional side to our actions, all that jazz. She took this class and put it into a funky tune, stating that "her lyric video is very rudimentary and made to foster laughter."


So, there you have it. nineteen different responses to the same prompt. Leaving an assignment open (as opposed to strictly defined) provides the learner an opportunity to explore their passions, and thus they are likely to engage with the assignment more fully. It also makes the evaluation of the assignment a lot more interesting, since the submissions are not cookie cutters of each other, and I often learn something new as well. Learner-centered teaching for the win.

What interesting assignments have you had? Describe it in a comment below.

Image credits: All images and other media were provided by their creators.

Saturday, May 11, 2024

My reflections after participating in a Disability & Accessibility Faculty Learning Community during 2023-2024


Disability is not a bad word
I’ve been doing my best to be reasonably knowledgeable and aware of all things related to disability and accessibility—especially as it relates to teaching and learning—for well over a decade. I’ve availed myself of many workshops and training events offered by Ball State University (my employer) over the years and have served as a Disability Services Faculty Mentor for the last few years. As such, when a message arrived in my email inbox that a Disability & Accessibility Faculty Learning Community (FLC) was going to be held during academic year 2023-2024, my initial reaction was one of discounting it, thinking I likely was already familiar with what would be discussed.

However, after a bit of reflection, I decided to participate in the FLC based on the premise that there is always something to be learned. I also realized there were likely concepts and ideas that I’d once learned, not used, and subsequently forgotten. Having a “refresher course” didn’t seem like a bad thing to do. I also figured hanging around a bunch of like-minded folks could be interesting. And so, I signed up.

It turns out I was right about learning new things. The very first week the FLC met, I was confronted with the fact that there were protests half a century ago in support of making all things accessible to all people of which I was totally unaware. It turns out my knowledge of the “disability movement” was totally lacking. These protests and sit-ins eventually led to the signing of Section 504 of the Rehabilitation Act of 1973.

During week two, we explored the disability laws, specifically as they apply to higher education, and week three we explored student and parent expectations about disability services in higher education, and how they might be different than they were used to in high school. This was a good review for me, with a few new insights along the way.

Later weeks found us exploring a myriad of other topics, including implementing accommodations, things that can go wrong, how to make course content accessible, and physical aids and resources that are used by students, among many other topics. Again, I knew (or had known) about most all of this, but it was good to be reminded. Our visit to the Accessible Technology Lab was particularly interesting. To see and hear about the actual technology was impactful. 

"Accessibility takes from no one, and gives to everyone." ~ Amy WebbSo, am I leaving the FLC with any significant new knowledge, understanding, or a change of mind or attitude? No, not really. Very little of the content presented during the FLC was new to me. However, it was very good to hear it again and be reminded of what I need to, and can do for learners. Perhaps I'm leaving with a renewed desire to do all I can to help everyone.

One last observation I’ll make is that it is good to have a second person from the CS department who also participated in the FLC. Not to suggest that other faculty in the department aren’t interested in the services/accommodations we could/should provide to our learners, but it is not necessarily a priority for them—at least not enough of one for them to attend training events. To have another department faculty member participate with me means I’m not alone; there are (at least) two of us who are interested enough to put in a bit of extra effort. Perhaps the two of us can start a mini revolution within the department. Stay tuned!

P.S.  Since you’ve read to the end, here’s a little treat. For a (slightly irreverent, but largely accurate) video about the “disability movement,” watch this short Comedy Central Drunk History video about how Judy Heumann fought for people with disabilities. I don’t think you’ll be disappointed, and if you are, I'm sorry I suggested it.

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